Ming Zongfeng about: Ming Zongfeng, South China University of technology schoolof mathematical science teachers, General Manager of Guangzhou Guan Yue networktechnology limited, China Executive Deputy Secretary General of the Union ofbuilding green network propagation. Reporter: when it comes to today’s networksdepend on such a high, many people all day long when confronted with computer life.”Internet addiction” in a general sense remain? Or “Internet addiction”what kind of changes in the phrase the word?Online games thereis a causal outcomes of Internet addiction? Ming Zongfeng: as it happens,the “Internet addiction” this idea is not accurate, “Internet addiction”essentially a network game addiction. Normal network behavior is generally notaddictive, good chat, browse the news, search, shopping online behavior, such astend not to achieve the degree of addiction, addiction usually will not causeharm to the user. Imagine if China game servers turn off a month, I believethat the majority of players is going to be lost because of insufficient Internet temptation”Internet addiction”. Someone once and that i debated says, chats may also beaddictive. I answered and believed to him, chat addiction absolutely a bad motive,mostly wish to participate in a one night stand in order to defraud over a network, thenetwork behavior is one thing we oppose or resist. According to the survey”Internet addiction” gaming addiction is largely in conjuction with the network,brought on by factors outside of online games of “Internet addiction” is a component ofthe small, enough to result in an excessive amount of harm to the user and community.”Internet addiction” are largely caused by unhealthy video game, bad onlinegames are “Internet addiction” real cause. Reporter: many after the player hadbeen hooked on online games, now many of them embarked around the theirrespective jobs, work, contact tour time is working time, and gradually losthis fanatical interest in the sport.This can display “Internet addiction” is tothe individual who definitely are natural for age of increased do less? Ming Zongfeng:many following the player had been hooked on online games, then most games lostinside a frenzy of interest, it illustrates a well known fact, is that games are notall of an individual life. Contains many facets of life of a people, Chief amongthem is to build the foundation of survival, if the living environment isnot protected, that are hooked on online games without conditions. Generationy around after many popularized the task, because of their qualifications,knowledge, skills, capability to adjust to environmental along with other factors limitfound reality and expectations of themselves or wish to have lots of gaps,living in the city or even the pursuit of development is not easy, there arequite a few people or even to outlive now, simply attend entertainment needs.Most of them were because the condition causes “forced” to depart continues to beobsessive about online games, which means that they’ve lost their materialbasis of experiencing games, not and transfer energy up to the more urgentthan playing online games. After a little folks there, I remarked that thedevelopment of, or life after a number of exercises to determine confidence inour work, set a new goal, and began to lose interest in online gaming.Inaddition, there are some individuals with poor selfcontrol after March jobs isstill addicted to the sport unable to extricate themselves, eventually paid aheavy price due to online games. Reporter: country strong support forcultural and inventive industries in recent years, and also the games industry is themain force of cultural and inventive industries. In comparison Japan Korea, gamesor even the two countries occupy an important part of the national economy,become a pillar industry. Games are likely to be normal people forrecreation in the future?Recent media reports concerning the gaming industry tomostly negative events, from the sociological perspective, whether you think thegames industry should be recognized by the city? Ming Zongfeng: onlinegaming happens to be the most representative type of entertainment in thenetwork era, which to a large extent satisfy the entertainment needs of theconsiderable portion of the population, its social value is enormous. Weadvocate for green network, health Internet, resisted bad network game, itspurpose was not to combat online game, but towards the community the demand forgreen video game, and hopes that with the efforts from the Chinese networkgames into the tabs on a benign and healthy development. Recent media reportsconcerning the gaming industry to mostly negative, because to a large extent thecurrent games lots of unhealthy traits, many game completely away fromthe instincts of those on the game’s initial understanding, has totallyconverted into a circle tool. Some game companies use a manypsychological education of experts specializing in the weaknesses of humannature, and take advantage of these weaknesses to create a myriad of rules from thegame, players trapped, not able to. Poor China’s legislation,since you can benefit by offering virtual currency, some enterprises havecommitted to the game, causing disorder, unhealthy competition between theindustries. Some looking forward to of game company full ignored itself by agreenegative of social responsibility, in issued virtual currency, and sold Qiarticles area every possible means, a equipment frequently needs a large number of,and Shang hundred, and thousands of even many Yuan, with a Yuan playersdeep bound by which, as well as in constantly update bet on process within the byconstantly launched new of senior of virtual articles makes players by Yuanstacked up of virtual wealth quickly evaporation, and devaluation, turn raiseda round along with a round of Yuan recharge race, game completely became includes a “Gold”bottomless pit. Not economically independent player in the face of the highuse of the game, because there is no temptation to face up to bad game andattract, eventually be criminal offences such as robbery, kidnapping,extortion, theft from the culprit. Other new video game, quick to promote, users,blatant pornography, violence, attracting players for example pyramid schemes,gambling, players with poor selfcontrol in to the edge of crime. We often seethe adverse publicity of the network, for example, “let a man beating woman blushgames”, “but you hang three minutes of the game,” and so on, have become ameans to attract players. What is more, many pornographic images or backlinkson the web registered Site users to particular games. Currentproblems in the game are varied, not listed here. Game companies chase interestmay cause lots of problems in the process, the presence of these complaintswill result in a series of social problems, this is actually the current media reportsconcerning the gaming industry to mostly negative events of the most significant reasons.Resolution of these issues requires a process, where all of us interact.Games market is an essential industry in China, have their irreplaceablevalue, ought to be recognized by the society, but the need to regulate thisindustry, you need to boot, and hopes that this process won’t be too long.Reporter: inside your opinion, ought to be operational from which several regions oftreatment because of the phenomenon of video game addiction brought on by? MingZongfeng: first of all should start with the root from the problem to solve thatproblem. Some expert to “addiction” related to four a area: a is social ofcauses, main is social security mechanism does not sound resulted in of; II isgroup of factors, main is group of defects and errors caused of; three isschool of problem, is school of education system and form exists problem; fouris personal factors, set reflected in personal of self constraints ability low,lack ideal,. However i do not accept this view. Think the online gameservers turn off in China, there are the number of people become addicted to?Society may be the society, can also be the home of the family, schools, personal andno change, why reduce addiction? In my opinion that “Internet addiction” is rootedin poor game. May be the weakness of human nature, bad games just took benefit ofthe weakness of human instinct, like drugs, and everyone think it is harmful.But when they are induced to consider, it will likely be difficult to control, lack ofself binding. Bad Internet game may be the spiritual opium! To really solve the”Internet addiction” problem, in the specification has to start with the gameitself, formulate an acceptable and healthy, green standards and rules from thegame, players all of the weaknesses of human nature bind mechanism to cancel, seta threshold for certain games, limit does not fit with the crowd into the game.Simultaneously countries improve legislation, regulation, and hang up thecorresponding report violations of laws and regulations operating mechanism.Think that China’s video game is likely to a canonical path of development,”Internet addiction” is not a significant social problem. Thank you!